Water System

The Water System consists of the following scripts:

  • Float Back

    • A simple script allowing you to make sure the player confines to a certain height within a trigger of water. There's some easing, to make sure the player doesn't snap into position

  • Float Water

    • A script allowing rigibody objects to float in water

  • Ripple Object

    • Add this script to an object, and assign the particle system for it to create ripple effect

  • Ripple Effect

    • Add this to the object with the water shader in order to make sure you can see the ripples

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