Water System
The Water System consists of the following scripts:
Float Back
A simple script allowing you to make sure the player confines to a certain height within a trigger of water. There's some easing, to make sure the player doesn't snap into position
Float Water
A script allowing rigibody objects to float in water
Ripple Object
Add this script to an object, and assign the particle system for it to create ripple effect
Ripple Effect
Add this to the object with the water shader in order to make sure you can see the ripples
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