# Water System

The Water System consists of the following scripts:

* Float Back
  * A simple script allowing you to make sure the player confines to a certain height within a trigger of water. There's some easing, to make sure the player doesn't snap into position
* Float Water
  * A script allowing rigibody objects to float in water
* Ripple Object
  * Add this script to an object, and assign the particle system for it to create ripple effect
* Ripple Effect
  * Add this to the object with the water shader in order to make sure you can see the ripples
